 |  |  |  | Professional 3D Animation Software Program 3ds Max Alternative!
Same
features as the more expensive 3D Animation editors like 3ds Max... without the high price!
Windows OS (PC) compatible. You are purchasing this software
with full instructions on an autorun CD-R. Simple.
 Introduction
This software is a professional 3D content creation suite.Features OverviewInterface
 - Revolutionary non-overlapping and non-blocking UI delivers unsurpassed workflow
- Flexible and fully configurable window layout with as many screen setups as you prefer
- Undo support on all levels
- Anti-aliased fonts with international translation support
- Any window space can be easily switched to any window type (curve editor, NLA, 3D view etc)
- Built-in text editor for annotations and editing Python scripts
- Graphical user interface for Python scripts
- Custom themes
- Consistent interface across all platforms
Modeling
 - A range of 3D object types including polygon meshes, NURBS
surfaces, bezier and B-spline curves, metaballs, vector fonts
(TrueType, PostScript, OpenType)
- Very fast Catmull-Clark subdivision surfaces with optimal iso-lines display and sharpness editing
- Full multi-resolution sculpting capabilities with 2D bitmap/3D procedural brushes (Paint, Smooth, Pinch, Inflate, Grab) supporting symmetry
- Modifier stack de-formers such as Lattice, Curve, Armature or Displace
- Mirror modifier with middle vertices clipping and automatic deletion of inner faces
- Non destructive real time Boolean and Array modifiers
- Mesh modeling based on vertex, edge and/or face selection
- Smooth soft selection editing tools for organic modeling
- Python scripting access for custom tools
Rigging
 - Fast skeleton creation mode
- Interactive 3D paint for vertex weighting
- Fast envelope based skinning
- Automatic Skinning that really works (heat equilibrium based)
- Mirror editing (bone creation and weight painting)
- Double Quaternions reduce shrinking and other bone deformation errors
- Volume deformer uses a mesh cage to deform complex meshes with great results
- Bone layers and colored groups for better rig organization
- B-spline interpolated bones; forget about elbow twists
- Constraint stack for IK solver setup and other constraints
- PyConstraints; if you need something not yet implemented code it in python with real time feed back, no compiling needed
Rendering
 - Very fast inbuilt raytracer
- Oversampling, motion blur, post-production effects, fields, non-square pixels
- Tile-based and fully threaded
- Render layers and passes
- Render baking to UV maps and object to object baking (full render, ambient occlusion, normals, textures)
- Render engine tightly integrated with the node compositor
- Halo, lens flares and fog effects
- Vector motion-blur post-process effect (using node compositor)
- Realistic defocus (DOF) post-process effect (using node compositor)
- Edge rendering for toon shading
- Interactive preview rendering panel in any 3d view
- Ambient Occlusion
- Radiosity solver
- Export scripts available for external renderers such as Renderman, Povray, Virtualight, Lux, Indigo and V-Ray
Animation
- Armature (skeleton) deformation with forward/inverse kinematics with pole target support
- Auto IK allows posing FK chains easily
- Non-linear animation editor for mixing individual actions created in Action editor
- Automated walkcycles along paths
- Animated constraint system
- Vertex key framing for morphing, with controlling sliders
- Edit and create new blendshapes from existing targets
- Character animation pose editor
- 'Ipo' system integrates both motion curve and traditional key-frame editing
- Audio playback, mixing and editing support for sound synchronisation
- Timeline offers fast acces to many playback functions, autokey, help markers
- Python scripting access for custom and procedural animation effects
UV Unwrapping
 - Conformal and Angle Based unwrapping methods
- Interactive transform of UV maps by vertex pinning
- Proportional falloff editing of UV maps for smooth transformations
- Seam based unwrapping
- Cube, Cylinder, Sphere, View projections
- Catmull-Clark subdivition of UVs for less distortion
- Minimize stretch tool allows to reduce area distortion
- Multiple UV layers
Shading
 - Diffuse shaders such as Lambert, Minnaert, Toon, Oren-Nayar, Lambert
- Specular shaders such as WardIso, Toon, Blinn, Phong, CookTorr
- Node editor for creating and mixing complex materials
- PyNodes: write your own Python shaders with realtime feedback, no need to compile
- Material previews rendered by main render engine
- Fast, realistic subsurface scattering
- Blurry reflections and refractions
- Tangent shading to give any shader an anisotropic effect
- Versatile procedural textures system
- Reflection maps
- Normal, displacement and bump maps
Physics & Particles - Particle system can be attached
to any mesh object. Control methods include weight painting, textures,
curve guides, wind and vortex effects. Particles can be deflected by
moving geometry
- Hair strands can be created by a static particle system, supporting all particle control methods
- Fluid
simulator with fully animated inflow, outflow, obstacle and fluid
objects. Gravity and viscosity settings can also be animated. Supports
vector blur and is integrated with the particle system
- Real-time soft body solver integrated in mesh, lattice, curve and text objects. Supports
collision detection and particle field effects like Wind or Vortex,
soft bodys can also be baked for faster playback/rendering
- Game engine rigid body physics can be easily baked into animation curves
Imaging & Composition - Compositor tightly integrated and aligned with the rendering pipeline
- Multi-layer OpenEXR files allow to store and reuse raw render-layer and passes data
- Complete
list of composite node filters, converters, color and vector operators
and mixers including Chroma Key, Blur, RGB Curves, Z Combine, Color
Ramp, Gamma Correct
- Preview panel to define the portion of interest. A composite then only happens on this part
- Threaded and memory efficient (up to 8 processors)
- Near real-time sequencer can edit hours of video
- Waveform and U/V scatter plots
- Open and write many audio & video file formats using ffmpeg
- Can render using frameserver-support directly into foreign applications
- Supports float images as well as regular 8 bits images
- Curves tool allows you to create a mapping from the float range to a displayable result (for HDR images)
Real-time 3D/Game Creation - Graphical logic editor for defining interactive behavior without programming
- Collision detection and dynamics simulation now support Bullet Physics Library. Bullet is an open source collision detection and rigid body dynamics library developed for Play Station 3
- Shape
types: Convex polyhedron, box, sphere, cone, cylinder, capsule,
compound, and static triangle mesh with auto deactivation mode
- Discrete collision detection for RigidBody simulation
- Support for in-game activation of dynamic constraints
- Full support for vehicle dynamics, including spring reactions, stiffness, damping, tyre friction etc
- Python scripting API for sophisticated control and AI, fully defined advanced game logic
- Support all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped textures
- Support
for multimaterials, multitexture and texture blending modes, per-pixel
lighting, dynamic lighting, mapping modes, GLSL vertexPaint texture
blending, toon shading, animated materials, support for Normal Maping
and Parallax Mapping
- Playback of games and interactive 3D content without compiling or pre-processing
- Audio, using the SDL toolkit
- Multi-layering of Scenes for overlay interfaces
Files- Save all scene data in a single .blend file, even images, sounds or fonts can be packed for easy transportation
- Powerful built-in database system allowing instances, scene management, and dynamic linking multiple project files
- .blend
format supports compression, digital signatures, encryption,
forwards/backwards compatibility and can be used as a library to link
to from other .blend files
- Read and write support for many other 2D and 3D formats
- 2D
TGA,
JPG, PNG, OpenEXR, DPX, Cineon, Radiance HDR, Iris, SGI Movie, IFF, AVI
and Quicktime GIF, TIFF, PSD, MOV (Windows and Mac OS X) - 3D
3D
Studio, AC3D, COLLADA, FBX Export, DXF, Wavefront OBJ, DEC Object File
Format, DirectX, Lightwave, MD2, Motion Capture, Nendo, OpenFlight,
PLY, Pro Engineer, Radiosity, Raw Triangle, Softimage, STL, TrueSpace,
VideoScape, VRML, VRML97, X3D Extensible 3D, xfig export
Shipping- Cost of shipping
& handling is the responsibility of the buyer. To calculate
shipping, choose your country and click "Get Rates" under the "Shipping
and
Handling" tab.
- Combining qualified products from eagerbilt-web saves you 50% off shipping.
- Packages are mailed within 2 days of receiving payment. Please allow 7-21 BUSINESS DAYS for arrival.
- Be sure to check your PAYPAL REGISTERED EMAIL ADDRESS immediately following payment.
Copyright Notice I
am legally authorized to distribute this material under the MPL (Ver.
1.1) and GNU/GPL licenses. Copies of these licenses will be included
with the purchase of this item. Proof of my authorization to distribute
this item is on-hand and will become available to eBay corporate at
their request. Copying of this listing or any text images held within it is prohibited. Violators will be reported to eBay. This
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